

The Americans suffered a number of setbacks from 1779 to 1781, including the defection of General Benedict Arnold to the British and the first serious mutinies within the Continental Army. A joint attack on the British at Newport, Rhode Island, in late July failed, and for the most part the war settled into a stalemate phase in the North. On July 8, a French fleet commanded by the Comte d’Estaing arrived off the Atlantic coast, ready to do battle with the British. The battle effectively ended in a draw, as the Americans held their ground, but Clinton was able to get his army and supplies safely to New York.

On June 28, 1778, as British forces under Sir Henry Clinton (who had replaced Howe as supreme commander) attempted to withdraw from Philadelphia to New York, Washington’s army attacked them near Monmouth, New Jersey. Stalemate in the North, Battle in the South (1778-81)ĭuring the long, hard winter at Valley Forge, Washington’s troops benefited from the training and discipline of the Prussian military officer Baron Friedrich von Steuben (sent by the French) and the leadership of the French aristocrat Marquis de Lafayette. The American Revolution, which had begun as a civil conflict between Britain and its colonies, had become a world war. The American victory Saratoga would prove to be a turning point of the American Revolution, as it prompted France (which had been secretly aiding the rebels since 1776) to enter the war openly on the American side, though it would not formally declare war on Great Britain until June 1778. After suffering another defeat on October 7 at Bemis Heights (the Second Battle of Saratoga), Burgoyne surrendered his remaining forces on October 17. Howe’s move had left Burgoyne’s army exposed near Saratoga, New York, and the British suffered the consequences of this on September 19, when an American force under General Horatio Gates defeated them at Freeman’s Farm in the first Battle of Saratoga. After French assistance helped the Continental Army force the British surrender at Yorktown, Virginia, in 1781, the Americans had effectively won their independence, though fighting would not formally end until 1783. France entered the American Revolution on the side of the colonists in 1778, turning what had essentially been a civil war into an international conflict. Skirmishes between British troops and colonial militiamen in Lexington and Concord in April 1775 kicked off the armed conflict, and by the following summer, the rebels were waging a full-scale war for their independence. The Revolutionary War (1775-83), also known as the American Revolution, arose from growing tensions between residents of Great Britain’s 13 North American colonies and the colonial government, which represented the British crown. Revolutionary War Draws to a Close (1781-83).Stalemate in the North, Battle in the South (1778-81).Saratoga: Revolutionary War Turning Point (1777-78).The Revolution is more of the same but with a different look. Other strategic elements seem to have been tossed in to create a more robust experience, but sometimes it feels like some of the gameplay in We. The use of asking questions, avoiding traps, limiting discovery often makes verdicts a gut decision and not one based on actual judicial science. At its core, this is about managing resources, and is a strategic game that layers on the suspense and paranoia with little room to escape. While it does a good job of depicting the time, some of the elements - like talking about rape - probably didn't need to be in the game. All of the mature content elements - from sexual inappropriateness to rape, executions, and the political duplicity of characters - are handled through reactions, text, and static cutscenes. The Revolution is visually pleasing, taking players into the era but not assaulting them with blood and gore: The guillotine does its bloody work offscreen. It's a balancing act that can start to feel depressing. There are consequences for all actions, and you will not only have the "people" watching closely, but also the "revolutionaries" and your family. The earlier cases set the groundwork by showing players how traps can be laid, limiting questions and the discovery of evidence to make the verdict simply a matter of popularity. Also, because of the need to massage the views of the various factions, the game also has built-in frustrations and paranoia from start to finish. The Revolution is stylistically rich in visual appeal, and does a great job of depicting an oppressive atmosphere. This historically set game manages to balance tension and paranoia, but its arbitrary decisions and consequences to decisions may leave this for strategy fans only.
